![]() This could be taken further, so even advising on (by some method) what aliens are in the immediate area, letting them know that you will drop catalysts when they go into the next room, telling them to defend the node when the Build bot is repairing.Ĭurrently you have no clue to the commander's intentions, and it is not helping unification of two genres. Supplying Players + Communicating with Players 30% If you ask me (not sure what other opinions are) the role should be more defined, and I would rather be up at the front line directing players, talking with players and creating a 'really' good relationship with them when it comes to strategy. Strategy: 20% (This includes deciding where to place structures, etc) Now the percentage of time you spend doing these things is dictated by learning experience, also NS2's hierarchy tree is more complicated (lots of people get stuck when it comes to knowing how to get the later upgrades) and power nodes/build bots mean you are spending more time being alienated from the players.įor me (someone who knows the system) I spend (percentage of time): (Not that multiple commanders is a bad idea) "We have an old system, lets add in multiple commanders, this, that and the other", as a way of patching over the issue. What I mean by this is that instead of looking at the issues that prevent learning as you play (from the point you enter the game as a new player) they have said: The issues with NS1 commanding have been addressed in NS2 by saying "let's add more to the current system", rather than rethinking the whole experience and starting from the question 'what is the role of the commander?' My feelings are that the commander is becoming watered down by trying to do too much, rather than some things more than others. Maybe even a circular decal on the ground, with a little beam of light rising up from it with an indication of what you should be doing in that area. they would be much better placed on the ground. An issue I have about 'floating' way points, is that even when you are near them, they seem a long way off. it would so much improve dealing with players.Īlso your improved 'way point' is great. I also support the idea of a 'ping' bar on the right. Griefing could be solved by the use of mute. This would inform the commander that there is danger in that area if they die before he can save them. ![]() That or the player in trouble can 'ping' (tap push to talk so it gives an audible 'pinging' down your speakers) so that they pop to the top of the list. Such as when to supply in a battle, rather than trying to chase an active player around with the cursor and dropping behind them before they die.ĭouble clicking would take you to the players location, so in imminent death you can aid someone. ![]() I know this takes away the more 'active' involvement of dropping for players (if you do or not still?) but this allows the commander to concentrate on strategy. This allows you to heal/arm the player when in screen view. This means that anyone you need to click on does not move just as you are about to click on them.Ĭlicking on the player opens up health/ammo options at bottom right. New communications would stack underneath, and eventually push others off the top. So when somebody communicates (text or mic) their alias pops to the top of list, indicating how they are communicating. This is something I would call a 'ping' bar. ![]() It displays health/ammo/location/player alias and icon. QUOTE When commander starts the right hand side of the screen has 4 (or so) of the top players on the team. While holding the key the names, health, upgrade progress would display*įeel free to contact me on steam user name: x. I'd be more than happy to send you the the work i did on these so that you can edit or change anything i did.Īll Status" would be a bound key such as alt** not a interface button. If you post and say, "I dislike this part of the UI design, or it is just a bad idea." please express your concerns about it, ideas to improve upon it, or suggest a new layout idea. I want this thread to be constructive and have plenty of great ideas flying around. Please constructive posts only.I played a few games this morning and i just had a bunch of ideas so i decided to mock them up.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |